initial commit, nothing much here
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2
.gitignore
vendored
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2
.gitignore
vendored
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.vscode/
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sphere_grid.egg-info
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12
README.md
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12
README.md
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# Roadmap ideas
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- [ ] seeded RNG
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- [ ] pattern: circle, line
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# Tools
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https://www.pythonguis.com/tutorials/pyqt6-qgraphics-vector-graphics/
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# About FFX sphere grid design
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http://whats-in-a-game.com/ffx-sphere-grid-analysis/
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0
grid/__init__.py
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0
grid/__init__.py
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0
grid/sphere/__init__.py
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0
grid/sphere/__init__.py
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22
grid/sphere/cell.py
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grid/sphere/cell.py
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class Cell:
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MIN_NEIGHBORS = 1
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MAX_NEIGHBORS = 4
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def __init__(self) -> None:
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self.neighbors = []
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def add_neightbor(self, new_neighbor: 'Cell'):
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self.neighbors.append(new_neighbor)
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def __str__(self) -> str:
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return "o"
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class StatSphere(Cell):
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pass
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class StrengthSphere(StatSphere):
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def __init__(self) -> None:
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super().__init__()
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28
grid/sphere/grid.py
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28
grid/sphere/grid.py
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from random import choice, randint
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from grid.sphere.cell import Cell
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class Grid():
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def __init__(self) -> None:
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self.start = None
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def set_start(self, cell: Cell):
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self.start = cell
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@classmethod
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def generate_grid(cls, sphere_number: int=10) -> 'Grid':
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# pick an impl type instead
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starting_point = Cell()
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cls.generate_neighbors(starting_point, sphere_number)
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grid = cls()
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grid.set_start(starting_point)
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return grid
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@classmethod
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def generate_neighbors(cls, current_cell: Cell, remaining_cells: int) -> Cell:
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number_of_neighbor = randint(Cell.MIN_NEIGHBORS, Cell.MAX_NEIGHBORS)
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for _ in number_of_neighbor:
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current_cell.add_neightbor(Cell())
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remaining_cells = max(0, remaining_cells-number_of_neighbor)
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return choice(current_cell.neighbors)
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0
grid/ui/__init__.py
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0
grid/ui/__init__.py
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117
grid/ui/light.py
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117
grid/ui/light.py
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# Copyright (C) 2010 velociraptor Genjix <aphidia@hotmail.com>
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# Copyright (C) 2022 The Qt Company Ltd.
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# SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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import sys
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from PySide6.QtCore import QTimer, Qt, Property, Slot
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from PySide6.QtGui import QPainter, QPalette
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from PySide6.QtWidgets import QApplication, QVBoxLayout, QWidget
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from PySide6.QtStateMachine import QFinalState, QState, QStateMachine
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class LightWidget(QWidget):
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def __init__(self, color):
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super().__init__()
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self.color = color
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self._on_val = False
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def is_on(self):
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return self._on_val
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def set_on(self, on):
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if self._on_val == on:
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return
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self._on_val = on
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self.update()
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@Slot()
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def turn_off(self):
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self.set_on(False)
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@Slot()
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def turn_on(self):
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self.set_on(True)
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def paintEvent(self, e):
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if not self._on_val:
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return
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with QPainter(self) as painter:
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painter.setRenderHint(QPainter.Antialiasing)
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painter.setBrush(self.color)
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painter.drawEllipse(0, 0, self.width(), self.height())
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on = Property(bool, is_on, set_on)
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class TrafficLightWidget(QWidget):
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def __init__(self):
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super().__init__()
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vbox = QVBoxLayout(self)
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self._red_light = LightWidget(Qt.red)
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vbox.addWidget(self._red_light)
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self._yellow_light = LightWidget(Qt.yellow)
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vbox.addWidget(self._yellow_light)
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self._green_light = LightWidget(Qt.green)
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vbox.addWidget(self._green_light)
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pal = QPalette()
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pal.setColor(QPalette.Window, Qt.black)
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self.setPalette(pal)
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self.setAutoFillBackground(True)
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def create_light_state(light, duration, parent=None):
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light_state = QState(parent)
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timer = QTimer(light_state)
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timer.setInterval(duration)
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timer.setSingleShot(True)
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timing = QState(light_state)
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timing.entered.connect(light.turn_on)
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timing.entered.connect(timer.start)
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timing.exited.connect(light.turn_off)
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done = QFinalState(light_state)
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timing.addTransition(timer.timeout, done)
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light_state.setInitialState(timing)
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return light_state
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class TrafficLight(QWidget):
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def __init__(self):
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super().__init__()
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vbox = QVBoxLayout(self)
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widget = TrafficLightWidget()
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vbox.addWidget(widget)
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vbox.setContentsMargins(0, 0, 0, 0)
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machine = QStateMachine(self)
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red_going_yellow = create_light_state(widget._red_light, 1000)
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red_going_yellow.setObjectName('redGoingYellow')
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yellow_going_green = create_light_state(widget._red_light, 1000)
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yellow_going_green.setObjectName('yellowGoingGreen')
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red_going_yellow.addTransition(red_going_yellow.finished,
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yellow_going_green)
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green_going_yellow = create_light_state(widget._yellow_light, 3000)
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green_going_yellow.setObjectName('greenGoingYellow')
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yellow_going_green.addTransition(yellow_going_green.finished,
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green_going_yellow)
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yellow_going_red = create_light_state(widget._green_light, 1000)
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yellow_going_red.setObjectName('yellowGoingRed')
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green_going_yellow.addTransition(green_going_yellow.finished,
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yellow_going_red)
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yellow_going_red.addTransition(yellow_going_red.finished,
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red_going_yellow)
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machine.addState(red_going_yellow)
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machine.addState(yellow_going_green)
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machine.addState(green_going_yellow)
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machine.addState(yellow_going_red)
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machine.setInitialState(red_going_yellow)
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machine.start()
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if __name__ == '__main__':
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app = QApplication(sys.argv)
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widget = TrafficLight()
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widget.resize(110, 300)
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widget.show()
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sys.exit(app.exec())
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15
grid/ui/sphere_widget.py
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grid/ui/sphere_widget.py
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from PySide6.QtCore import Qt
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from PySide6.QtGui import QPaintEvent, QPainter, QPalette
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from PySide6.QtWidgets import QApplication, QVBoxLayout, QWidget
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class SphereWidget(QWidget):
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def __init__(self) -> None:
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super().__init__()
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def paintEvent(self, event: QPaintEvent) -> None:
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with QPainter(self) as painter:
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painter.setRenderHint(QPainter.Antialiasing)
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painter.setBrush(Qt.red)
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painter.drawEllipse(0, 0, self.width(), self.height())
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return super().paintEvent(event)
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grid/ui/window.py
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grid/ui/window.py
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import sys
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from PySide6.QtCore import Qt
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from PySide6.QtGui import QBrush, QPainter, QPen
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from PySide6.QtWidgets import (
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QApplication,
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QGraphicsEllipseItem,
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QGraphicsRectItem,
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QGraphicsScene,
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QGraphicsView,
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QHBoxLayout,
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QVBoxLayout,
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QWidget,
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)
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class Window(QWidget):
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def __init__(self):
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super().__init__()
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# Defining a scene rect of 400x200, with it's origin at 0,0.
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# If we don't set this on creation, we can set it later with .setSceneRect
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self.scene = QGraphicsScene(0, 0, 600, 400)
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for i in range(5):
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# Draw a rectangle item, setting the dimensions.
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rect = QGraphicsRectItem(0, 0, 200, 50)
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rect.setPos(50+i*10, 20+ i*20)
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brush = QBrush(Qt.GlobalColor.red)
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rect.setBrush(brush)
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# Define the pen (line)
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pen = QPen(Qt.GlobalColor.cyan)
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pen.setWidth(10)
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rect.setPen(pen)
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self.scene.addItem(rect)
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ellipse = QGraphicsEllipseItem(0, 0, 100, 100)
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ellipse.setPos(75, 30)
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brush = QBrush(Qt.GlobalColor.blue)
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ellipse.setBrush(brush)
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pen = QPen(Qt.GlobalColor.green)
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pen.setWidth(5)
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ellipse.setPen(pen)
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# Add the items to the scene. Items are stacked in the order they are added.
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self.scene.addItem(ellipse)
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# Define our layout.
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hbox = QHBoxLayout()
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view = QGraphicsView(self.scene)
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view.setRenderHint(QPainter.RenderHint.Antialiasing)
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vbox = QHBoxLayout(self)
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vbox.addLayout(hbox)
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vbox.addWidget(view)
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self.setLayout(vbox)
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app = QApplication(sys.argv)
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w = Window()
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w.show()
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app.exec()
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1
requirements.txt
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1
requirements.txt
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pyside6==6.6.1
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Reference in New Issue
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