initial commit, nothing much here

This commit is contained in:
2024-03-06 11:34:29 +01:00
commit 787d4e776a
12 changed files with 269 additions and 0 deletions

2
.gitignore vendored Normal file
View File

@@ -0,0 +1,2 @@
.vscode/
sphere_grid.egg-info

12
README.md Normal file
View File

@@ -0,0 +1,12 @@
# Roadmap ideas
- [ ] seeded RNG
- [ ] pattern: circle, line
# Tools
https://www.pythonguis.com/tutorials/pyqt6-qgraphics-vector-graphics/
# About FFX sphere grid design
http://whats-in-a-game.com/ffx-sphere-grid-analysis/

0
grid/__init__.py Normal file
View File

0
grid/sphere/__init__.py Normal file
View File

22
grid/sphere/cell.py Normal file
View File

@@ -0,0 +1,22 @@
class Cell:
MIN_NEIGHBORS = 1
MAX_NEIGHBORS = 4
def __init__(self) -> None:
self.neighbors = []
def add_neightbor(self, new_neighbor: 'Cell'):
self.neighbors.append(new_neighbor)
def __str__(self) -> str:
return "o"
class StatSphere(Cell):
pass
class StrengthSphere(StatSphere):
def __init__(self) -> None:
super().__init__()

28
grid/sphere/grid.py Normal file
View File

@@ -0,0 +1,28 @@
from random import choice, randint
from grid.sphere.cell import Cell
class Grid():
def __init__(self) -> None:
self.start = None
def set_start(self, cell: Cell):
self.start = cell
@classmethod
def generate_grid(cls, sphere_number: int=10) -> 'Grid':
# pick an impl type instead
starting_point = Cell()
cls.generate_neighbors(starting_point, sphere_number)
grid = cls()
grid.set_start(starting_point)
return grid
@classmethod
def generate_neighbors(cls, current_cell: Cell, remaining_cells: int) -> Cell:
number_of_neighbor = randint(Cell.MIN_NEIGHBORS, Cell.MAX_NEIGHBORS)
for _ in number_of_neighbor:
current_cell.add_neightbor(Cell())
remaining_cells = max(0, remaining_cells-number_of_neighbor)
return choice(current_cell.neighbors)

0
grid/ui/__init__.py Normal file
View File

117
grid/ui/light.py Normal file
View File

@@ -0,0 +1,117 @@
# Copyright (C) 2010 velociraptor Genjix <aphidia@hotmail.com>
# Copyright (C) 2022 The Qt Company Ltd.
# SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
import sys
from PySide6.QtCore import QTimer, Qt, Property, Slot
from PySide6.QtGui import QPainter, QPalette
from PySide6.QtWidgets import QApplication, QVBoxLayout, QWidget
from PySide6.QtStateMachine import QFinalState, QState, QStateMachine
class LightWidget(QWidget):
def __init__(self, color):
super().__init__()
self.color = color
self._on_val = False
def is_on(self):
return self._on_val
def set_on(self, on):
if self._on_val == on:
return
self._on_val = on
self.update()
@Slot()
def turn_off(self):
self.set_on(False)
@Slot()
def turn_on(self):
self.set_on(True)
def paintEvent(self, e):
if not self._on_val:
return
with QPainter(self) as painter:
painter.setRenderHint(QPainter.Antialiasing)
painter.setBrush(self.color)
painter.drawEllipse(0, 0, self.width(), self.height())
on = Property(bool, is_on, set_on)
class TrafficLightWidget(QWidget):
def __init__(self):
super().__init__()
vbox = QVBoxLayout(self)
self._red_light = LightWidget(Qt.red)
vbox.addWidget(self._red_light)
self._yellow_light = LightWidget(Qt.yellow)
vbox.addWidget(self._yellow_light)
self._green_light = LightWidget(Qt.green)
vbox.addWidget(self._green_light)
pal = QPalette()
pal.setColor(QPalette.Window, Qt.black)
self.setPalette(pal)
self.setAutoFillBackground(True)
def create_light_state(light, duration, parent=None):
light_state = QState(parent)
timer = QTimer(light_state)
timer.setInterval(duration)
timer.setSingleShot(True)
timing = QState(light_state)
timing.entered.connect(light.turn_on)
timing.entered.connect(timer.start)
timing.exited.connect(light.turn_off)
done = QFinalState(light_state)
timing.addTransition(timer.timeout, done)
light_state.setInitialState(timing)
return light_state
class TrafficLight(QWidget):
def __init__(self):
super().__init__()
vbox = QVBoxLayout(self)
widget = TrafficLightWidget()
vbox.addWidget(widget)
vbox.setContentsMargins(0, 0, 0, 0)
machine = QStateMachine(self)
red_going_yellow = create_light_state(widget._red_light, 1000)
red_going_yellow.setObjectName('redGoingYellow')
yellow_going_green = create_light_state(widget._red_light, 1000)
yellow_going_green.setObjectName('yellowGoingGreen')
red_going_yellow.addTransition(red_going_yellow.finished,
yellow_going_green)
green_going_yellow = create_light_state(widget._yellow_light, 3000)
green_going_yellow.setObjectName('greenGoingYellow')
yellow_going_green.addTransition(yellow_going_green.finished,
green_going_yellow)
yellow_going_red = create_light_state(widget._green_light, 1000)
yellow_going_red.setObjectName('yellowGoingRed')
green_going_yellow.addTransition(green_going_yellow.finished,
yellow_going_red)
yellow_going_red.addTransition(yellow_going_red.finished,
red_going_yellow)
machine.addState(red_going_yellow)
machine.addState(yellow_going_green)
machine.addState(green_going_yellow)
machine.addState(yellow_going_red)
machine.setInitialState(red_going_yellow)
machine.start()
if __name__ == '__main__':
app = QApplication(sys.argv)
widget = TrafficLight()
widget.resize(110, 300)
widget.show()
sys.exit(app.exec())

15
grid/ui/sphere_widget.py Normal file
View File

@@ -0,0 +1,15 @@
from PySide6.QtCore import Qt
from PySide6.QtGui import QPaintEvent, QPainter, QPalette
from PySide6.QtWidgets import QApplication, QVBoxLayout, QWidget
class SphereWidget(QWidget):
def __init__(self) -> None:
super().__init__()
def paintEvent(self, event: QPaintEvent) -> None:
with QPainter(self) as painter:
painter.setRenderHint(QPainter.Antialiasing)
painter.setBrush(Qt.red)
painter.drawEllipse(0, 0, self.width(), self.height())
return super().paintEvent(event)

64
grid/ui/window.py Normal file
View File

@@ -0,0 +1,64 @@
import sys
from PySide6.QtCore import Qt
from PySide6.QtGui import QBrush, QPainter, QPen
from PySide6.QtWidgets import (
QApplication,
QGraphicsEllipseItem,
QGraphicsRectItem,
QGraphicsScene,
QGraphicsView,
QHBoxLayout,
QVBoxLayout,
QWidget,
)
class Window(QWidget):
def __init__(self):
super().__init__()
# Defining a scene rect of 400x200, with it's origin at 0,0.
# If we don't set this on creation, we can set it later with .setSceneRect
self.scene = QGraphicsScene(0, 0, 600, 400)
for i in range(5):
# Draw a rectangle item, setting the dimensions.
rect = QGraphicsRectItem(0, 0, 200, 50)
rect.setPos(50+i*10, 20+ i*20)
brush = QBrush(Qt.GlobalColor.red)
rect.setBrush(brush)
# Define the pen (line)
pen = QPen(Qt.GlobalColor.cyan)
pen.setWidth(10)
rect.setPen(pen)
self.scene.addItem(rect)
ellipse = QGraphicsEllipseItem(0, 0, 100, 100)
ellipse.setPos(75, 30)
brush = QBrush(Qt.GlobalColor.blue)
ellipse.setBrush(brush)
pen = QPen(Qt.GlobalColor.green)
pen.setWidth(5)
ellipse.setPen(pen)
# Add the items to the scene. Items are stacked in the order they are added.
self.scene.addItem(ellipse)
# Define our layout.
hbox = QHBoxLayout()
view = QGraphicsView(self.scene)
view.setRenderHint(QPainter.RenderHint.Antialiasing)
vbox = QHBoxLayout(self)
vbox.addLayout(hbox)
vbox.addWidget(view)
self.setLayout(vbox)
app = QApplication(sys.argv)
w = Window()
w.show()
app.exec()

1
requirements.txt Normal file
View File

@@ -0,0 +1 @@
pyside6==6.6.1

8
setup.py Normal file
View File

@@ -0,0 +1,8 @@
from setuptools import setup, find_packages
setup(
name="sphere_grid",
version="1.0",
packages=find_packages("."),
)