use logging and cleanup
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@@ -4,7 +4,13 @@ I just like this FFX game design idea and I want to test some python tools I hav
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No clear roadmap, just 2D graphics fun
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# Roadmap ideas
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# Progress
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If you want an idea and the latest render
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## Roadmap ideas
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- [ ] seeded RNG
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- [ ] pattern: classic circles, line to connect far away patterns
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@@ -1,3 +1,5 @@
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import logging
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from PySide6.QtCore import QRectF, Qt
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from PySide6.QtGui import QBrush, QPainter, QPen
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from PySide6.QtWidgets import (
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@@ -28,10 +30,8 @@ class SphereGraphicsItem(QGraphicsEllipseItem):
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)
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self.x_pos = x_pos - self.SPHERE_WIDTH / 2
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self.y_pos = y_pos - self.SPHERE_WIDTH / 2
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print(f"sphere at {self.x_pos}:{self.y_pos}")
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logging.debug(f"sphere at {self.x_pos}:{self.y_pos}")
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# self.setPos(self.x_pos - self.SPHERE_WIDTH/2, self.y_pos - self.SPHERE_WIDTH/2)
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# super().moveBy(x_pos - center.x(), y_pos - center.y())
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brush = QBrush(Qt.GlobalColor.darkBlue)
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self.setBrush(brush)
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pen = QPen(Qt.GlobalColor.blue)
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@@ -74,8 +74,13 @@ class ArcGraphicsItem(QGraphicsItem):
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self.angle_end = angle_end
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self.draw_angle_start = int(angle_start / 16)
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self.draw_angle_end = int(angle_end * 16)
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print(
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f"arc from {self.x_pos}:{self.y_pos} of {self.width} {self.angle_start}° {self.angle_end}°"
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logging.debug(
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"arc from %s:%s of %s from %s° to %s°",
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self.x_pos,
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self.y_pos,
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self.width,
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self.angle_start,
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self.angle_end,
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)
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def paint(
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@@ -107,7 +112,7 @@ class LineGraphicsItem(QGraphicsItem):
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parent: QGraphicsItem | None = ...,
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) -> None:
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super().__init__(parent)
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print(f"line from {begin_x}:{begin_y} to {end_x}:{end_y}")
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logging.debug(f"line from {begin_x}:{begin_y} to {end_x}:{end_y}")
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self.begin_x = begin_x
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self.begin_y = begin_y
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self.end_x = end_x
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115
grid/ui/light.py
115
grid/ui/light.py
@@ -1,115 +0,0 @@
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# Copyright (C) 2010 velociraptor Genjix <aphidia@hotmail.com>
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# Copyright (C) 2022 The Qt Company Ltd.
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# SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
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import sys
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from PySide6.QtCore import QTimer, Qt, Property, Slot
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from PySide6.QtGui import QPainter, QPalette
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from PySide6.QtWidgets import QApplication, QVBoxLayout, QWidget
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from PySide6.QtStateMachine import QFinalState, QState, QStateMachine
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class LightWidget(QWidget):
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def __init__(self, color):
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super().__init__()
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self.color = color
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self._on_val = False
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def is_on(self):
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return self._on_val
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def set_on(self, on):
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if self._on_val == on:
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return
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self._on_val = on
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self.update()
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@Slot()
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def turn_off(self):
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self.set_on(False)
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@Slot()
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def turn_on(self):
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self.set_on(True)
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def paintEvent(self, e):
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if not self._on_val:
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return
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with QPainter(self) as painter:
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painter.setRenderHint(QPainter.Antialiasing)
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painter.setBrush(self.color)
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painter.drawEllipse(0, 0, self.width(), self.height())
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on = Property(bool, is_on, set_on)
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class TrafficLightWidget(QWidget):
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def __init__(self):
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super().__init__()
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vbox = QVBoxLayout(self)
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self._red_light = LightWidget(Qt.red)
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vbox.addWidget(self._red_light)
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self._yellow_light = LightWidget(Qt.yellow)
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vbox.addWidget(self._yellow_light)
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self._green_light = LightWidget(Qt.green)
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vbox.addWidget(self._green_light)
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pal = QPalette()
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pal.setColor(QPalette.Window, Qt.black)
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self.setPalette(pal)
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self.setAutoFillBackground(True)
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def create_light_state(light, duration, parent=None):
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light_state = QState(parent)
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timer = QTimer(light_state)
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timer.setInterval(duration)
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timer.setSingleShot(True)
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timing = QState(light_state)
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timing.entered.connect(light.turn_on)
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timing.entered.connect(timer.start)
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timing.exited.connect(light.turn_off)
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done = QFinalState(light_state)
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timing.addTransition(timer.timeout, done)
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light_state.setInitialState(timing)
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return light_state
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class TrafficLight(QWidget):
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def __init__(self):
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super().__init__()
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vbox = QVBoxLayout(self)
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widget = TrafficLightWidget()
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vbox.addWidget(widget)
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vbox.setContentsMargins(0, 0, 0, 0)
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machine = QStateMachine(self)
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red_going_yellow = create_light_state(widget._red_light, 1000)
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red_going_yellow.setObjectName("redGoingYellow")
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yellow_going_green = create_light_state(widget._red_light, 1000)
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yellow_going_green.setObjectName("yellowGoingGreen")
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red_going_yellow.addTransition(red_going_yellow.finished, yellow_going_green)
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green_going_yellow = create_light_state(widget._yellow_light, 3000)
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green_going_yellow.setObjectName("greenGoingYellow")
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yellow_going_green.addTransition(
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yellow_going_green.finished, green_going_yellow
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)
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yellow_going_red = create_light_state(widget._green_light, 1000)
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yellow_going_red.setObjectName("yellowGoingRed")
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green_going_yellow.addTransition(green_going_yellow.finished, yellow_going_red)
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yellow_going_red.addTransition(yellow_going_red.finished, red_going_yellow)
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machine.addState(red_going_yellow)
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machine.addState(yellow_going_green)
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machine.addState(green_going_yellow)
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machine.addState(yellow_going_red)
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machine.setInitialState(red_going_yellow)
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machine.start()
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if __name__ == "__main__":
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app = QApplication(sys.argv)
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widget = TrafficLight()
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widget.resize(110, 300)
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widget.show()
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sys.exit(app.exec())
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@@ -1,3 +1,4 @@
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import logging
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import sys
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from PySide6.QtGui import QPainter
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@@ -33,6 +34,10 @@ class Window(QWidget):
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self.show()
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logging.basicConfig(
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level=logging.DEBUG,
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format="%(asctime)s - %(name)s - %(levelname)s - %(message)s",
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)
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app = QApplication(sys.argv)
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w = Window()
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app.exec()
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BIN
screenshot.png
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BIN
screenshot.png
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