uv build local project dev

This commit is contained in:
2025-09-06 15:43:58 +02:00
parent 2929064f4d
commit 6902f07161
6 changed files with 30 additions and 17 deletions

View File

@@ -60,11 +60,13 @@ class AgilitySphereGraphicsItem(SphereGraphicsItem):
def __init__(self, x_pos: int, y_pos: int) -> None:
super().__init__(x_pos, y_pos, Qt.GlobalColor.darkYellow)
class EmptySphereGraphicsItem(SphereGraphicsItem):
def __init__(self, x_pos: int, y_pos: int) -> None:
self.SPHERE_WIDTH = 20
super().__init__(x_pos, y_pos, Qt.GlobalColor.black)
@staticmethod
def random_sphere_factory(x_pos: int, y_pos: int) -> SphereGraphicsItem:
rand = random.random()
@@ -78,6 +80,7 @@ def random_sphere_factory(x_pos: int, y_pos: int) -> SphereGraphicsItem:
obj = EmptySphereGraphicsItem(x_pos, y_pos)
return obj
class ArcGraphicsItem(QGraphicsItem):
"""Circle arc."""
@@ -111,7 +114,7 @@ class ArcGraphicsItem(QGraphicsItem):
# must a more elegant way but it works
if angle_end == 0:
angle_end = 360
self.draw_angle_end = int(abs(angle_end-angle_start) * 16)
self.draw_angle_end = int(abs(angle_end - angle_start) * 16)
logging.debug(
"arc from %s:%s of %s from %s° to %s°",
self.x_pos,